Atari Jaguar games list! 
 
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Handheld: 57
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8bit Computers: 413
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16bit Consoles: 78
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
Jaguar

Double Dragon V

Double Dragon V
GenreBeat em Up
DeveloperLeland Interactive
PublisherTradewest
Released1995
Rating
Graphics:7.0
Sound:8.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Double Dragon V: The Shadow Falls, is an American sequel to Technos Japan's Double Dragon series. It is a one-on-one fighting game instead of a side-scrolling beat 'em up, as all the rest DDs are! The game was released only for the Super NES, the Sega Mega Drive / Genesis and the Atari Jaguar home consoles.
 
Review
Double Dragon VSTORY / GAMEPLAY
In this game, Jimmy and Billy (the two brothers and main characters from the series), are participating in a martial arts fighting tournament and they must use their skills and powers to defeat each and every opponent. Unlike the previous DD games that were following the beat 'em up style, Double Dragon V: Shadow Falls is a Street Fighter II style fighting game and it's based on the animated Double Dragon TV series. The fighting roster consists of twelve different characters. There are ten readily available fighters (the two "Double Dragons" and eight Shadow Warriors) plus two end bosses. Each character has a variety of special moves as well as some finishing moves called "Overkills". In case of an Overkill, the loser has his own unique death animation when defeated by a certain type of attack. Although its nice visuals, the game's controls are not very accurate or responsive, making each fight quite frustrating and, combined with its level of difficulty, pretty tough.

GRAPHICS / SOUND
Double Dragon V offers some colorful visuals though I'd expect some more detail on the backgrounds. The fighting moves list is simple so each character's animation is not the richest out there. On the other hand, the game's sound is cool, featuring in-game music tunes and several sampled (as expected) fighting sound effects.
 
Screenshots
  • Double Dragon V
  • Double Dragon V
  • Double Dragon V
  • Double Dragon V
  • Double Dragon V
  • Double Dragon V
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Hardware information

Jaguar

JaguarCPU: The main processor is called "Jaguar" and it is based on a RISC 3000 MIPS. Co-Processor: MC68000 at 13,3MHz used as a general purpose control processor.
MEMORY: 2Mb (64bit bus usinf 4x16bit fast page mode DRAMS
GRAPHICS: GPU is called Tom at 26,59MHz, 32bit RISC architecture, 4Kb int. cache. Object Processor: 64bit RISC architecture (could do a variety of graphic architectures). Blitter: 64bit RISC architecture managing high speed logic ops, z-buffering, Gouraud Shading (64bit int.registers). DRAM Controller, 32bit memory management.
SOUND: Sound chip is called Jerry. DSP 32bit RISC acrhitecture with 8Kb int.cache. It has CD quality sound while the number of channels used depends on the software. Two DAC (stereo) convert digital data to analog sound signals. Full stereo.
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The Jaguar (default) color palette
24bit RGB 16,7 million-color palette (16,7M on screen)
 
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