Double Dragon V: The Shadow Falls, is an American sequel to Technos Japan's Double Dragon series. It is a one-on-one fighting game instead of a side-scrolling beat 'em up, as all the rest DDs are! The game was released only for the Super NES, the Sega Mega Drive / Genesis and the Atari Jaguar home consoles.
Review
STORY / GAMEPLAY In this game, Jimmy and Billy (the two brothers and main characters from the series), are participating in a martial arts fighting tournament and they must use their skills and powers to defeat each and every opponent. Unlike the previous DD games that were following the beat 'em up style, Double Dragon V: Shadow Falls is a Street Fighter II style fighting game and it's based on the animated Double Dragon TV series. The fighting roster consists of twelve different characters. There are ten readily available fighters (the two "Double Dragons" and eight Shadow Warriors) plus two end bosses. Each character has a variety of special moves as well as some finishing moves called "Overkills". In case of an Overkill, the loser has his own unique death animation when defeated by a certain type of attack. Although its nice visuals, the game's controls are not very accurate or responsive, making each fight quite frustrating and, combined with its level of difficulty, pretty tough.
GRAPHICS / SOUND Double Dragon V offers some colorful visuals though I'd expect some more detail on the backgrounds. The fighting moves list is simple so each character's animation is not the richest out there. On the other hand, the game's sound is cool, featuring in-game music tunes and several sampled (as expected) fighting sound effects.
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Jaguar
CPU: The main processor is called "Jaguar" and it is based on a RISC 3000 MIPS. Co-Processor: MC68000 at 13,3MHz used as a general purpose control processor. MEMORY: 2Mb (64bit bus usinf 4x16bit fast page mode DRAMS GRAPHICS: GPU is called Tom at 26,59MHz, 32bit RISC architecture, 4Kb int. cache. Object Processor: 64bit RISC architecture (could do a variety of graphic architectures). Blitter: 64bit RISC architecture managing high speed logic ops, z-buffering, Gouraud Shading (64bit int.registers). DRAM Controller, 32bit memory management. SOUND: Sound chip is called Jerry. DSP 32bit RISC acrhitecture with 8Kb int.cache. It has CD quality sound while the number of channels used depends on the software. Two DAC (stereo) convert digital data to analog sound signals. Full stereo.